UniformType Enumeration
The underlying data types that can be used for uniform variables in screen-space effect shaders.
@see - addUniform to define a uniform variable.
- Uniform to set the value of a uniform variable.
Members
| Name | Value | Description | 
|---|---|---|
| Bool | GLSL bool. | |
| Float | GLSL float. | |
| Int | GLSL int. | |
| Vec2 | GLSL vec2. | |
| Vec3 | GLSL vec3. | |
| Vec4 | GLSL vec4. | 
Defined in
Last Updated: 30 October, 2025
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