addUnquantizedVertex Method
Add a vertex to the mesh and return its index in positions.
addUnquantizedVertex(position: Readonly<WritableXYAndZ>, uv: Readonly<WritableXAndY>, normal?: Readonly<WritableXYAndZ>): number
@see addQuantizedVertex if your vertex data is already quantized.
@returns the index of the new vertex in positions.
| Parameter | Type | Description | 
|---|---|---|
| position | Readonly<WritableXYAndZ> | The 3d position, which will be quantized to the positionRange supplied to the builder's constructor. | 
| uv | Readonly<WritableXAndY> | The texture coordinates, which will be quantized to the uvRange supplied to the builder's constructor. | 
| normal | Readonly<WritableXYAndZ> | 
Returns - number
the index of the new vertex in positions.
Defined in
Last Updated: 30 October, 2025
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