fractionToWorldCorners Method
After initialization, call this for various intermediate fractions. The returned corner points are in world coordinates "between" start and end positions.
fractionToWorldCorners(fraction: number, result?: Point3d[]): Point3d[]
Parameter | Type | Description |
---|---|---|
fraction | number | |
result | Point3d[] |
Returns - Point3d[]
Defined in
- geometry3d/FrustumAnimation.ts Line 125
Last Updated: 21 November, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.