normalizeXYZW Method
divide all components (x,y,z,w) by the 4d magnitude.
- This is appropriate for normalizing a quaternion
- Use normalizeWeight to divide by the w component.
normalizeXYZW(result?: Point4d): Point4d | undefined
| Parameter | Type | Description |
|---|---|---|
| result | Point4d |
Returns - Point4d | undefined
Defined in
- geometry4d/Point4d.ts Line 531
Last Updated: 28 April, 2026
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