shiftOriginAndSumsByXYZ Method
Revise the accumulated sums.
- Add (ax,ay,az) to the origin coordinates.
- Apply the negative translation to the sums.
shiftOriginAndSumsByXYZ(ax: number, ay: number, az: number): void
Parameter | Type | Description |
---|---|---|
ax | number | |
ay | number | |
az | number |
Returns - void
Defined in
- geometry4d/MomentData.ts Line 288
Last Updated: 27 June, 2025
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