multiplyXYZWQuietRenormalize Method
multiply matrix * [x,y,z,w]. immediately renormalize to return in a Point3d. If zero weight appears in the result (i.e. input is on eyeplane) leave the mapped xyz untouched.
multiplyXYZWQuietRenormalize(x: number, y: number, z: number, w: number, result?: Point3d): Point3d
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number | |
| w | number | |
| result | Point3d |
Returns - Point3d
Defined in
- geometry4d/Matrix4d.ts Line 496
Last Updated: 28 October, 2025
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