multiplyXYZWQuietRenormalize Method
multiply matrix * [x,y,z,w]. immediately renormalize to return in a Point3d. If zero weight appears in the result (i.e. input is on eyeplane) leave the mapped xyz untouched.
multiplyXYZWQuietRenormalize(x: number, y: number, z: number, w: number, result?: Point3d): Point3d
Parameter | Type | Description |
---|---|---|
x | number | |
y | number | |
z | number | |
w | number | |
result | Point3d |
Returns - Point3d
Defined in
- geometry4d/Matrix4d.ts Line 470
Last Updated: 21 November, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.