createOriginAndMatrix MethodStatic
Create a Transform using the given origin and matrix.
- This is the appropriate construction when the columns of the matrix are coordinate axes of a local-to-world mapping, and the given point is the axes' origin in world coordinates.
 - This function is closely related to 
createFixedPointAndMatrixwhose point input is the fixed point of the world-to-world transformation. - If origin is 
undefined, (0,0,0) is used. If matrix isundefinedthe identity matrix is used. 
createOriginAndMatrix(origin: XYZ, matrix: Matrix3d, result?: Transform): Transform
| Parameter | Type | Description | 
|---|---|---|
| origin | XYZ | |
| matrix | Matrix3d | |
| result | Transform | 
Returns - Transform
Defined in
- geometry3d/Transform.ts Line 266
 
Last Updated: 30 October, 2025
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