multiplyIfPositive MethodStatic
If a > 0, return (extrapolationFactor * a); otherwise return defaultValue
multiplyIfPositive(q: number, factor: number, defaultValue: number = 0.0): number
| Parameter | Type | Description |
|---|---|---|
| q | number | |
| factor | number | multiplier for positive q values. |
| defaultValue | number |
Returns - number
Defined in
- geometry3d/Range.ts Line 89
Last Updated: 28 October, 2025
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