getUnitNormal Method
Return the unit normal for the plane.
- The abstract base class implementation assembles the normal from normalX, normalY, normalZ calls.
- Derived classes should (but are not required to) override for maximum efficiency if the separate normal calls cause repeated normalization.
getUnitNormal(result?: Vector3d): Vector3d | undefined
| Parameter | Type | Description |
|---|---|---|
| result | Vector3d |
Returns - Vector3d | undefined
Defined in
- geometry3d/Plane3d.ts Line 114
Last Updated: 28 April, 2026
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