createPerpendicularVectorFavorXYPlane MethodStatic
Return a vector that is perpendicular to the input vectorA.
- Among the infinite number of perpendiculars possible, this method favors having one in the xy plane.
- Hence, when
vectorAis close to the Z axis, the returned vector isvectorA cross -unitYbut whenvectorAis NOT close to the Z axis, the returned vector isunitZ cross vectorA.
createPerpendicularVectorFavorXYPlane(vectorA: Vector3d, result?: Vector3d): Vector3d
| Parameter | Type | Description |
|---|---|---|
| vectorA | Vector3d | |
| result | Vector3d |
Returns - Vector3d
Defined in
- geometry3d/Matrix3d.ts Line 653
Last Updated: 28 October, 2025
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