createLocalToWorldTransformInRange MethodStatic
Create the localToWorld transform from a range to axes of its parent coordinate system.
createLocalToWorldTransformInRange(range: Range3d, scaleSelect: AxisScaleSelect = AxisScaleSelect.NonUniformRangeContainment, fractionX: number = 0, fractionY: number = 0, fractionZ: number = 0, defaultAxisLength: number = 1.0, result?: Transform): Transform
@returns localToWorld frame for the range
| Parameter | Type | Description |
|---|---|---|
| range | Range3d | range to inspect |
| scaleSelect | AxisScaleSelect | selects size of localToWorld axes. |
| fractionX | number | fractional coordinate of frame origin x |
| fractionY | number | fractional coordinate of frame origin y |
| fractionZ | number | fractional coordinate of frame origin z |
| defaultAxisLength | number | if true and any axis length is 0, that axis vector takes this physical length. |
| result | Transform | optional pre-allocated Transform to populate and return |
Returns - Transform
localToWorld frame for the range
Defined in
- geometry3d/FrameBuilder.ts Line 344
Last Updated: 29 October, 2025
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