doLocalRangesIntersect MethodStatic
Test for intersection of two ranges in different local coordinates.
- Useful for clash detection of elements in iModels, using their stored (tight) local ranges and placement transforms.
doLocalRangesIntersect(range0: Range3d, local0ToWorld: Transform, range1: Range3d, local1ToWorld: Transform, range1Margin?: number): boolean
@returns whether the local ranges are adjacent or intersect. Also returns false if local1ToWorld is singular.
Parameter | Type | Description |
---|---|---|
range0 | Range3d | first range in local coordinates |
local0ToWorld | Transform | placement transform for first range |
range1 | Range3d | second range in local coordinates |
local1ToWorld | Transform | placement transform for second range. Assumed to be invertible. |
range1Margin | number | optional signed local distance to expand/contract the second range before intersection. Positive expands. |
Returns - boolean
whether the local ranges are adjacent or intersect. Also returns false if local1ToWorld is singular.
Defined in
- clipping/ClipUtils.ts Line 693
Last Updated: 21 November, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.