getGlobeRotation Method
If the view is not of the project as determined by getIsViewingProject then return the rotation from a global reference frame to world coordinates. The global reference frame includes Y vector towards true north, X parallel to the equator and Z perpendicular to the ellipsoid surface
getGlobeRotation(): Matrix3d | undefined
Returns - Matrix3d | undefined
Defined in
- core/frontend/src/ViewState.ts Line 1288
Last Updated: 28 April, 2026
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