getGlobeRotation Method

If the view is not of the project as determined by getIsViewingProject then return the rotation from a global reference frame to world coordinates. The global reference frame includes Y vector towards true north, X parallel to the equator and Z perpendicular to the ellipsoid surface

getGlobeRotation(): Matrix3d | undefined

Returns - Matrix3d | undefined

Defined in

Last Updated: 28 April, 2026