edlRadius Readonly
edlRadius: number
A radius value for the Eye Dome Lighting (EDL) effect. The radius is expected to be a positive floating point number It is used to deterimine how far away in pixels to sample for depth change Default: 2.0
Defined in
Last Updated: 21 November, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.