API Reference > geometry-core > CartesianGeometry > Plane3dByOriginAndVectors > toRigidFrame toRigidFrame Method Create a rigid frame (i.e. frenet frame) with origin at the plane origin x axis along the (normalized) vectorU y axis normalized vectorU to vectorV plane, and perpendicular to x axis z axis perpendicular to both. toRigidFrame(result?: Transform): undefined | Transform Parameter Type Description result Transform optional result Returns - undefined | Transform Defined in geometry3d/Plane3dByOriginAndVectors.ts Line 241 Last Updated: 12 June, 2024