API Reference > geometry-core > CartesianGeometry > Plane3dByOriginAndVectors > toRigidFrame toRigidFrame Method Create a rigid frame (i.e. frenet frame) with origin at the plane origin x axis along the (normalized) vectorU y axis normalized vectorU to vectorV plane, and perpendicular to x axis z axis perpendicular to both. toRigidFrame(result?: Transform): Transform | undefined Parameter Type Description result Transform optional result Returns - Transform | undefined Defined in core/geometry/src/geometry3d/Plane3dByOriginAndVectors.ts Line 240 Last Updated: 13 June, 2024