maxTotalTileContentBytes

AccessorReadOnly

The maximum number of bytes of GPU memory that can be allocated to the contents of Tiles. When this limit is exceeded, the contents of the least-recently-drawn tiles are discarded until the total is below this limit or all undisplayed tiles' contents have been discarded.

maxTotalTileContentBytes: undefined | number

see TileAdmin.totalTileContentBytes for the current GPU memory usage.

see TileAdmin.gpuMemoryLimit to adjust this maximum.

Returns - undefined | number


Defined in

Last Updated: 12 June, 2024