textureWeight

textureWeight: undefined | number

The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color. A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.

note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.

note Defaults to 1.0

Defined in

Last Updated: 12 June, 2024