API Reference > geometry-core > Numerics > Point4d Point4d Class 4 Dimensional point (x,y,z,w) used in perspective calculations. the coordinates are stored in a Float64Array of length 4. properties x, y, z, w access array members. The coordinates are physically stored as a single Float64Array with 4 entries. (w last) Implements BeJSONFunctions Methods Name Description constructor(x: number = 0, y: number = 0, z: number = 0, w: number = 0): Point4d Protected Construct from coordinates. altitude(point: Point3d): number dotProduct with (point.x, point.y, point.z, 1) Used in PlaneAltitudeEvaluator interface altitudeXYZ(x: number, y: number, z: number): number dotProduct with (x, y, z, 1) Used in PlaneAltitudeEvaluator interface clone(result?: Point4d): Point4d Clone this point crossWeightedMinus(other: Point4d, result?: Vector3d): Vector3d Return ((other.w * this) - (this.w * other)) crossWeightedMinusPoint3d(other: Point3d, result?: Vector3d): Vector3d Return ((other.w * this) - (this.w * other)), with other.w known to be 1 distanceSquaredXYZW(other: Point4d): number Return the squared 4d distance from this point to other, with all 4 components squared into the hypotenuse. distanceXYZW(other: Point4d): number Return the 4d distance from this point to other, with all 4 components squared into the hypotenuse. dotProduct(other: Point4d): number return (4d) dot product of the instance and other point. dotProductXYZW(x: number, y: number, z: number, w: number): number return (4d) dot product of the instance with xyzw dotVectorsToTargets(targetA: Point4d, targetB: Point4d): number Return dot product of (4d) vectors from the instance to targetA and targetB interpolate(fraction: number, pointB: Point4d, result?: Point4d): Point4d Return interpolation between instance and pointB at fraction isAlmostEqual(other: Point4d): boolean Near-equality test, using Geometry.isSameCoordinate on all 4 x,y,z,w isAlmostEqualXYZW(x: number, y: number, z: number, w: number): boolean Test for same coordinate by direct x,y,z,w args magnitudeSquaredXYZ(): number Returns the magnitude of the leading xyz components. magnitudeXYZW(): number Returns the magnitude including all 4 components x,y,z,w maxAbs(): number Return the largest absolute entry of all 4 components x,y,z,w maxDiff(other: Point4d): number Return the largest absolute distance between corresponding components minus(other: Point4d, result?: Point4d): Point4d Return the difference (this-other) using all 4 components x,y,z,w negate(result?: Point4d): Point4d Negate components (including w!!) normalizeQuaternion(): number Normalize so sum of squares of all 4 coordinates is 1. normalizeWeight(result?: Point4d): undefined | Point4d If this.w is nonzero, return a 4d point (x/w,y/w,z/w, 1) normalizeXYZW(result?: Point4d): undefined | Point4d divide all components (x,y,z,w) by the 4d magnitude. plus(other: Point4d, result?: Point4d): Point4d Return the sum of this and other, using all 4 components x,y,z,w plus2Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, result?: Point4d): Point4d Return point + vectorA * scalarA + vectorB * scalarB plus3Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, vectorC: Point4d, scalarC: number, result?: Point4d): Point4d Return point + vectorA * scalarA + vectorB * scalarB + vectorC * scalarC plusScaled(vector: Point4d, scaleFactor: number, result?: Point4d): Point4d Return point + vector * scalar radiansToPoint4dXYZW(other: Point4d): undefined | number Measure the "angle" between two points, using all 4 components in the dot product that realDistanceXY(other: Point4d): undefined | number Return the distance between the instance and other after normalizing by weights realPoint(result?: Point3d): undefined | Point3d If this.w is nonzero, return a 3d point (x/w,y/w,z/w) realPointDefault000(result?: Point3d): Point3d * If this.w is nonzero, return Point3d with x/w,y/w,z/w. realPointOrVector(): Point3d | Vector3d Convert the homogeneous point to a (strongly typed) point or vector. safeDivideOrNull(denominator: number, result?: Point4d): undefined | Point4d Divide by denominator, but return undefined if denominator is zero. scale(scale: number, result?: Point4d): Point4d scale all components (including w!!) set(x: number = 0, y: number = 0, z: number = 0, w: number = 0): Point4d Set x,y,z,w of this point. setComponent(index: number, value: number): void Set a component by index. setFrom(other: Point4d): Point4d Copy coordinates from other. setFromJSON(json?: Point4dProps): void Set this point's xyzw from a json array [x,y,z,w] toJSON(): Point4dProps Convert an Angle to a JSON object. toPlane3dByOriginAndUnitNormal(result?: Plane3dByOriginAndUnitNormal): undefined | Plane3dByOriginAndUnitNormal Treating this Point4d as plane coefficients, convert to origin and normal form. velocity(vector: Vector3d): number dotProduct with (vector.x, vector.y, vector.z, 0). velocityXYZ(x: number, y: number, z: number): number dotProduct with (x,y,z, 0). weightedAltitude(point: Point4d): number dotProduct with (point.x, point.y, point.z, point.w) Used in PlaneAltitudeEvaluator interface create(x: number = 0, y: number = 0, z: number = 0, w: number = 0, result?: Point4d): Point4d Static Return a Point4d with specified x,y,z,w createAdd2Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, result?: Point4d): Point4d Static Return point + vectorA * scalarA + vectorB * scalarB createAdd3Scaled(vectorA: Point4d, scalarA: number, vectorB: Point4d, scalarB: number, vectorC: Point4d, scalarC: number, result?: Point4d): Point4d Static Return point + vectorA \ scalarA + vectorB * scalarB + vectorC * scalarC createFromPackedXYZW(data: Float64Array, xIndex: number = 0, result?: Point4d): Point4d Static extract 4 consecutive numbers from a Float64Array into a Point4d. createFromPoint(point: number[] | Point4d | Readonly<WritableXAndY> | Readonly<WritableXYAndZ>): Point4d Static Create a Point4d from createFromPointAndWeight(xyz: Readonly<WritableXYAndZ>, w: number): Point4d Static Create a Point4d with x,y,z from an XYAndZ input, and w from a separate number. createPlanePointPointZ(pointA: Point4d, pointB: Point4d, result?: Point4d): Point4d Static Create plane coefficients for the plane containing pointA, pointB, and 0010. createRealDerivativePlane3dByOriginAndVectorsDefault000(x: number, y: number, z: number, w: number, dx: number, dy: number, dz: number, dw: number, ddx: number, ddy: number, ddz: number, ddw: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors Static * If w is nonzero, return Vector3d which is the derivative of the projected xyz with given w and 4d derivatives. createRealDerivativeRay3dDefault000(x: number, y: number, z: number, w: number, dx: number, dy: number, dz: number, dw: number, result?: Ray3d): Ray3d Static * If w is nonzero, return Vector3d which is the derivative of the projected xyz with given w and 4d derivatives. createRealPoint3dDefault000(x: number, y: number, z: number, w: number, result?: Point3d): Point3d Static * If w is nonzero, return Point3d with x/w,y/w,z/w. createZero(): Point4d Static Create a point with zero in all coordinates. determinantIndexed3X3(pointA: Point4d, pointB: Point4d, pointC: Point4d, i: number, j: number, k: number): number Static Return the determinant of the 3x3 matrix using components i,j,k of the 3 inputs. fromJSON(json?: Point4dProps): Point4d Static Create a new point with coordinates from a json array [x,y,z,w] interpolateQuaternions(quaternion0: Point4d, fractionParameter: number, quaternion1: Point4d, result?: Point4d): Point4d Static Return a (normalized) quaternion interpolated between two quaternions. perpendicularPoint4dPlane(pointA: Point4d, pointB: Point4d, pointC: Point4d): Point4d Static Return a Point4d perpendicular to all 3 inputs. unitW(): Point4d Static unit W vector unitX(): Point4d Static unit X vector unitY(): Point4d Static unit Y vector unitZ(): Point4d Static unit Z vector Properties Name Type Description isAlmostZero Accessor ReadOnly boolean Test if all components are nearly zero. w Accessor number The w component of this point. x Accessor number The x component. xyzw Float64Array x,y,z,w are packed into a Float64Array y Accessor number The y component. z Accessor number The z component. Defined in geometry4d/Point4d.ts Line 45 Last Updated: 12 June, 2024