normalizeXYZW Method

divide all components (x,y,z,w) by the 4d magnitude.

  • This is appropriate for normalizing a quaternion
  • Use normalizeWeight to divide by the w component.

normalizeXYZW(result?: Point4d): Point4d | undefined

Parameter Type Description
result Point4d  

Returns - Point4d | undefined

Defined in

Last Updated: 13 June, 2024