API Reference > geometry-core > CartesianGeometry > FrameBuilder FrameBuilder Class Helper class to accumulate points and vectors until there is enough data to define a coordinate system. For the common case of building a right handed frame: create the FrameBuilder and make calls to announcePoint and announceVector. the frame will be fully determined by an origin and two vectors. the first call to announcePoint will set the origin. additional calls to announcePoint will produce announceVector call with the vector from the origin. After each announcement, call getValidatedFrame(false) getValidatedFrame will succeed when it has two independent vectors. to build a left handed frame, an origin and 3 independent vectors are required. announce as above, but query with getValidatedFrame (true). this will use the third vector to select right or left handed frame. Methods Name Description constructor(): FrameBuilder announce(data: any): void Inspect the content of the data. announcePoint(point: Point3d): number announce a new point. announceVector(vector: Vector3d): number announce a new vector. applyDefaultUpVector(vector?: Vector3d): void If vector0 is known but vector1 is not, make vector1 the cross of the up-vector and vector0 clear(): void clear all accumulated point and vector data getValidatedFrame(allowLeftHanded: boolean = false): Transform | undefined Try to assemble the data into a non-singular transform. savedVectorCount(): number Return the number of vectors saved. createFrameToDistantPoints(points: Point3d[]): Transform | undefined Static try to create a frame whose xy plane is through points. createFrameWithCCWPolygon(points: Point3d[]): Transform | undefined Static try to create a frame whose xy plane is through points, with the points appearing CCW in the local frame. createLocalToWorldTransformInRange(range: Range3d, scaleSelect: AxisScaleSelect = AxisScaleSelect.NonUniformRangeContainment, fractionX: number = 0, fractionY: number = 0, fractionZ: number = 0, defaultAxisLength: number = 1): Transform Static Create the localToWorld transform from a range to axes of its parent coordinate system. createRightHandedFrame(defaultUpVector: Vector3d | undefined, ...params: any[]): Transform | undefined Static create a localToWorld frame for the given data. createRightHandedLocalToWorld(...params: any[]): Transform | undefined Static create a transform containing points or vectors in the given data. Properties Name Type Description hasOrigin Accessor ReadOnly boolean Ask if there is a defined origin for the evolving frame Defined in core/geometry/src/geometry3d/FrameBuilder.ts Line 42 Last Updated: 13 June, 2024