intersectRay3d Method
Compute the intersection of a line (parameterized as a ray) with the plane of this triangle.
intersectRay3d(ray: Ray3d, result?: TriangleLocationDetail): TriangleLocationDetail
see BarycentricTriangle.pointToFraction
Parameter | Type | Description |
---|---|---|
ray | Ray3d | infinite line to intersect, as a ray |
result | TriangleLocationDetail | optional pre-allocated object to fill and return |
Returns - TriangleLocationDetail
details d of the line-plane intersection d.point
:
d.isValid
returns true if and only if the line intersects the plane.d.classify
can be used to determine where the intersection lies with respect to the triangle.d.a
is the intersection parameter. Ifd.a
>= 0, the ray intersects the plane of the triangle.
Defined in
- geometry3d/BarycentricTriangle.ts Line 397
Last Updated: 30 November, 2023