createBaseAndTarget MethodStatic
create a cylinder or cone from axis start and end with cross section defined by vectors that do not need to be perpendicular to each other or to the axis.
createBaseAndTarget(centerA: Point3d, centerB: Point3d, vectorX: Vector3d, vectorY: Vector3d, radiusA: number, radiusB: number, capped: boolean): Cone
| Parameter | Type | Description |
|---|---|---|
| centerA | Point3d | |
| centerB | Point3d | |
| vectorX | Vector3d | |
| vectorY | Vector3d | |
| radiusA | number | |
| radiusB | number | |
| capped | boolean |
Returns - Cone
Defined in
- solid/Cone.ts Line 103
Last Updated: 30 November, 2023