addUVGridBody Method
- Evaluate
(numU + 1) * (numV + 1)grid points (in 0..1 in both u and v) on a surface. - Add the facets for
numU * numVquads. - uv params are the 0..1 fractions.
- normals are cross products of u and v direction partial derivatives.
addUVGridBody(surface: UVSurface, numU: number, numV: number, uMap?: Segment1d, vMap?: Segment1d): void
| Parameter | Type | Description |
|---|---|---|
| surface | UVSurface | |
| numU | number | number of intervals (edges) in the u direction. (Number of points is numU + 1) |
| numV | number | number of intervals (edges) in the v direction. (Number of points is numV + 1) |
| uMap | Segment1d | optional mapping from u fraction to parameter space (such as texture) |
| vMap | Segment1d | optional mapping from v fraction to parameter space (such as texture) |
Returns - void
Defined in
- polyface/PolyfaceBuilder.ts Line 1659
Last Updated: 30 November, 2023