shiftOriginAndSumsByXYZ Method
revise the accumulated sums
- add ax,ay,ax to the origin coordinates.
- apply the negative translation to the sums.
shiftOriginAndSumsByXYZ(ax: number, ay: number, az: number): void
| Parameter | Type | Description | 
|---|---|---|
| ax | number | |
| ay | number | |
| az | number | 
Returns - void
Defined in
- geometry4d/MomentData.ts Line 285
Last Updated: 30 November, 2023