multiplyPoint3d Method
multiply matrix times XYAndZ and w. return as Point4d (And the returned value is NOT normalized down to unit w)
multiplyPoint3d(pt: Readonly<WritableXYAndZ>, w: number, result?: Point4d): Point4d
| Parameter | Type | Description |
|---|---|---|
| pt | Readonly<WritableXYAndZ> | |
| w | number | |
| result | Point4d |
Returns - Point4d
Defined in
- geometry4d/Matrix4d.ts Line 393
Last Updated: 30 November, 2023