dotProductStart3dEnd4d Method
Returns the dot product with vector (pointB - pointA * pointB.w)
- That is, pointA is weighted to weight of pointB.
- If pointB.w is zero, the homogeneous pointB is a simple vector
- If pointB.w is nonzero, the vector "from A to B" is not physical length.
dotProductStart3dEnd4d(pointA: Point3d, pointB: Point4d): number
| Parameter | Type | Description |
|---|---|---|
| pointA | Point3d | |
| pointB | Point4d |
Returns - number
Defined in
- geometry3d/Point3dVector3d.ts Line 1288
Last Updated: 30 November, 2023