multiplyVectorXYZ Method
Multiply the vector (x,y,z) by the Matrix3d part of the transform.
- The transform's origin is not used.
- Return as new or result by usual optional result convention
multiplyVectorXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d
Parameter | Type | Description |
---|---|---|
x | number | |
y | number | |
z | number | |
result | Vector3d |
Returns - Vector3d
Defined in
- geometry3d/Transform.ts Line 541
Last Updated: 30 November, 2023