intersectRay Method
Return intersections of the ray and surface.
- uv values in the intersections are in radians unless
convertIntersectionRadiansToFractionsis true requesting conversion to patch fractions.
intersectRay(ray: Ray3d, restrictToPatch: boolean, convertIntersectionRadiansToFractions: boolean = false): CurveAndSurfaceLocationDetail[]
| Parameter | Type | Description |
|---|---|---|
| ray | Ray3d | |
| restrictToPatch | boolean | |
| convertIntersectionRadiansToFractions | boolean |
Returns - CurveAndSurfaceLocationDetail[]
Defined in
- geometry3d/Ellipsoid.ts Line 820
Last Updated: 30 November, 2023