fragment
fragment: string
The GLSL implementation of the fragment shader. Instead of main
, it implements vec4 effectMain()
returning the color to be output.
effectMain
should sample u_diffuse
directly using TEXTURE()
or TEXTURE_PROJ()
instead of texture2D()
, texture2DProj()
, or texture()
;
or, if ScreenSpaceEffectSource.sampleSourcePixel is defined, it can use sampleSourcePixel()
instead.
It should not assign to gl_FragColor
.
The alpha component of the output color is ignored as there is nothing with which to blend.
Defined in
Last Updated: 30 November, 2023