NormalMapProps Interface

Describes how to apply normal mapping to a surface material.

see RenderMaterialAssetMapsProps.Normal to define a normal map for a RenderMaterialAssetProps.

Extends

Properties

Name Type Description
NormalFlags undefined | NormalMapFlags Flags controlling how the normal map is applied.  

Inherited properties

Name Type Inherited from Description
TextureId string TextureMapProps The Id of the persistent Texture element defining the texture image.
pattern_angle undefined | number TextureMapProps Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined
pattern_flip undefined | boolean TextureMapProps If true, flip the pattern map in V; if undefined, defaults to false
pattern_mapping undefined | TextureMapping.Mode TextureMapProps Mapping mode to use for the texture application; if undefined, defaults to TextureMapping.Mode.Parametric
pattern_offset undefined | Point2dProps TextureMapProps X, Y offset to apply to the pattern map; if undefined, defaults to {0,0}
pattern_scale undefined | Point2dProps TextureMapProps X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful.
pattern_scalemode undefined | TextureMapUnits TextureMapProps Units to use when applying the scaling; if undefined, defaults to TextureMapUnits.Relative
pattern_u_flip undefined | boolean TextureMapProps If true, flip the pattern map in U; if undefined, defaults to false
pattern_weight undefined | number TextureMapProps Weight at which to combine diffuse image and color; if undefined, defaults to 1.0

Defined in

Last Updated: 30 November, 2023