intersectsRay Method
Computes whether a ray intersects these clipping planes.
intersectsRay(origin: Point3d, direction: Vector3d): boolean
| Parameter | Type | Description |
|---|---|---|
| origin | Point3d | The origin of the ray. |
| direction | Vector3d | The direction of the ray. |
Returns - boolean
true if the ray extending from origin in the specified direction intersects at least one of the clipping planes.
Defined in
Last Updated: 30 November, 2023